The other tool at your disposal throughout the levels is the ball itself. You don't really see boss fights where you get to control the boss's weak point exposure through manipulation of the environment, let alone in a brick breaking game. Some bosses require you to use suction and pull the weak spot of a boss downward into a position where it faces you and forces you to attack it. I keep talking about the bosses though because that is where the innovation really takes hold. The toss up though to this weapon is that not only can you only use it sparingly, it takes a while to collect all the gems to fill the meter, so if you happen to use it the level before the boss fight and you can't replenish it in time, well. The energy meter also provides you with a massive multi-streamed projectile laser blast that lasts several seconds, and drains the meter completely down (already knowing that this is the primary weapon for taking down most boss fights). The energy meter however is not just for your craft's shield. It is a small price to pay to save a life though. Each block that it hits will be destroyed but you'll lose energy in the process. Breaking blocks will create multi-colored gems that will remain on the level for a little while, and when you manage to draw a bunch in, your energy bar will charge up, and this is where you can activate your shield. Now to generate your shield it requires energy, and this is where the gems fall into place. If they hit you and knock you off your axis, then it's one life down. Well when you use suction to draw gems into be collected, there's a great chance that you will have some blocks that will come along for the ride. For starters, you have a shield to protect your craft from being knocked off axis. I say this because the game itself sets your craft on some type of axis either vertical or horizontal, and while your craft will glide along this axis reflecting your ball(ish) projectile, it has several features. Now this concept is fairly straightforward, but how you utilize the innovation mechanics will make or break your game. So the big innovation with Shatter Remastered Deluxe is that the 'LT' and 'RT' triggers push and pull objects, gems, power-ups and even blocks towards or away from you. Honestly, there isn't much of a story at all, but what there is, is innovation. But you just read you have boss fights? How could you have a boss fight in a brick breaking game? Well, the simple answer is, because. Shattered Remastered Deluxe by PikPok (insert legal joke here) has taken the brick breaking sensation of games like Breakout and married it with classic concepts found in games like Tempest, sprinkled in some side-scrolling magic and physics and topped it off with some power-ups, and ultimately in the end created a $9.99 wonder that I can easily see taking the mantle of the best brick breaking game that's ever been made.įirst and foremost it has to be stated that this game does provide a challenging amount of story related content, and by story related I just mean there's levels you go through then fight a boss and then you repeat it nine more times and then game over. Shooters, sports games, RPGs, platformers, all of them require identity and innovation to stand out amongst the crowd, but there's one game that has done just that. In gaming we find ourselves amidst an endless supply of cookie-cutter titles that struggle to find their own identity and innovation, all the while charging top retail figures and expensive DLC. Average Overall Score Given: 7.52155 / 10
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |